- Distance Matching controls the play rate of an animation so that it matches the motion of the in-game character.
- Pose Warping dynamically adjusts the pose of the animation to better match the motion of the in-game character.
- IK Rig: A common use case is to adjust a character additively while maintaining the existing animation, such as a moving character looking at a target.
Are there any documentations on how to achieve these? Thanks!