Are there any documentations for the new animation features in UE5 preview?

  • Distance Matching controls the play rate of an animation so that it matches the motion of the in-game character.
  • Pose Warping dynamically adjusts the pose of the animation to better match the motion of the in-game character.
  • IK Rig: A common use case is to adjust a character additively while maintaining the existing animation, such as a moving character looking at a target.

Are there any documentations on how to achieve these? Thanks!

1 Like

Great, thanks! I hope more tutorials will come out soon :smiley: