However, if you use this method, the song being played by the LevelBlueprint will also go back to the beginning.
I want the song’s progress to be maintained even when the level is reopened.
The problem with ‘open level’ is it throws everything away. If you’re playing the song in the level, of course it gets binned when you open another level.
Yes, it’s the same level, but everything gets reset.
If you want the music to flow while you change levels, you either have to get into level streaming:
or play the music from the game instance ( easier ):