Greetings,
As my gameplay prototyping/creation phase is coming towards completion (And I know this because I’m finding it harder to concentrate on the ‘creation’ because of spending way too much time “play testing”:o) I’m starting to work on my UI elements (Main Menu, Level Start screen, HUD, Level Completion screen, Level Failure screen, etc…) I’m wondering if there are any types of ‘Best Practice’ guidelines that seem to work best for some of these elements?
Loading screens and opening movies I know are in the Project Settings, but is it good to place your main menu in its own level then call your starting level from this, or should I really just go ahead and put everything into my level file. My game only has one level that gets reloaded with different parameters upon level completion and restarts. But I’m thinking of having a Main Menu level that displays the Menu and sets everything up and calls my game level when the “Play” option is pressed.
Thoughts? Any pitfalls or setbacks you’ve encountered that could have been spared with “if only I’d known that sooner”?