Hi, pretty much what the thread title says. Are the reduction settings for LoDs within the static mesh editor free use or are they a simplygon feature that I must have a license to use?
It’s inside UE4 so you pay the normal 5% on profit that’s it. It’s an amazing feature and UE4 is hands down the best engine around with such groundbreaking stuff.
You can instance a few thousand 50,000 poly meshes with it in minutes. Something that would have taken months before is a breeze. We are in the golden age of game development.
Thanks for your replies. I figured it was probably safe being a feature that is there out of the box, but wanted to play it safe. Would suck if we were to randomly have to pay another 2% in royalty fees for using something like this. Also I agree UE4 is pretty much the best thing since sliced bread. My team and I are also looking into mesh instancing to save even further. So many amazing features, gotta love it.