Hi, pretty much what the thread title says. Are the reduction settings for LoDs within the static mesh editor free use or are they a simplygon feature that I must have a license to use?
here is an example of what I’m talking about: Screenshot - 108eee0344bba70e2d981eae9b073506 - Gyazo
Under LOD 1 the section that says “reduction settings”
This is a native UE4 feature.
do you have a source on that? I’m just trying to find a definitive answer, because the docs here: Skeletal Mesh LODs in Unreal Engine | Unreal Engine 5.2 Documentation are a bit confusing to me.
It’s not Simplygon, it’s a feature that Epic implemented. UE4 doesn’t contain any features that would require extra licensing.
It’s inside UE4 so you pay the normal 5% on profit that’s it. It’s an amazing feature and UE4 is hands down the best engine around with such groundbreaking stuff.
You can instance a few thousand 50,000 poly meshes with it in minutes. Something that would have taken months before is a breeze. We are in the golden age of game development.
Thanks for your replies. I figured it was probably safe being a feature that is there out of the box, but wanted to play it safe. Would suck if we were to randomly have to pay another 2% in royalty fees for using something like this. Also I agree UE4 is pretty much the best thing since sliced bread. My team and I are also looking into mesh instancing to save even further. So many amazing features, gotta love it.