Just wondering if the ‘Add Force’ and ‘Add Force At Location’ nodes multiply the input force by deltaTime already? I’m noticing some strange unpredictable force updates when I multiply my input force by deltaTime.
I’m also wondering, is there away I can Damp my force, without using Linear Damping on the entire object? I know the ‘Compression Ratio’ and ‘Spring Tension’ of my upward force, is there a way I can damp this force only rather than the entire object as a whole? That way I get stable damping and spring-like physics without the entire object being slowed down.
Here’s my ‘Add Suspension Force’ function which is called every frame, I’d like to damp the force per-spring if I can. Can’t work out how to transition the Math into nodes.