Are settings like vsync relly only controlled with the Execute Console Command node in blueprints?

So I was curious about controlling specific settings, in this case vsync, from blueprints. and the only way I’ve found to actually do this is with the Execute Console Command node containing r.vsync 1.

Is this the only way to do it with blueprints?

And what is the equivalent in C++?

it is located in teh game user settings:

image

More info:
(WTF Is? Game User Settings in Unreal Engine 4 ( UE4 ) - YouTube)

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I see thank you!

Quick off topic question, what settings are you using to have your blueprint editor look like that, it’s very slick and pretty

I think it is the flat nodes plug-in from the marketplace: Flat Nodes in Code Plugins - UE Marketplace

that plugin is simallar but doesn’t keep the round corners or the shapes of the exec connectors like that unles there is a config for that somewhere I’m not seeing

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I use Darker Nodes plugin, made by same person as Electronic Nodes.

I use it because it makes UE5 color scheme a lot more readable IMO.

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Awh okay - thank you both! I also was curious how to get that theme haha :joy:

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