Are placed paper2d tilemaps effectively one "object"?

Is a tilemap placed in the world effectively one big object, or is it still comprised of its individual tiles, and can be mutated as such?

Hey there @Zone-space! Yes Tilemaps are effectively 1 object, and the tiles contained in it are actually just data! This means when you’re editing the tiles, it is updating the tilemap after each edit. However, if you’re doing this dynamically, you also have to force a rebuild of it’s collisions (if your new tile needs them) with the rebuild collision function.

Excellent, thank you!