I just looked at 20 or so pages of 100 or more assets per page only to see it’s become just a spam filled picture sale & old characters no one wants or already owns in this Black Fridays bloatware sale.
You could use the ‘wishlist’ functionality, then it’s easy to find stuff in the sales.
Well i do use it but the market has so much useless trash on sale when i have looked at the entire catalogue one time when i got bored, Epic has maybe a handful of good assets & templates none of which are on sale or at any decent discount if they are, most of the pages are filled with Bad Music sound effects over and over for all themes, AI generated renders for all sorts of useless content you could get free.
This should have quality content but all i see is ten year old throw ups for projects, half made assets like some student just posted something they just learnt in class, made a quick project in some learning tutorial then posted it in market with little documentation and a quick demo Youtube which is all easy to do.
Most character purchased do not come with any good control rigs and barely any have been retargeted to any of the Ureal mannequins and they have added zero functions or animations to any baseline retarget of the skeletons they have ported in from some other editor, they sell these assets way over priced because the assets sell for much cheaper in the original editor where content was ported from.
I see people here selling cheap greebles kitbash builds for +100 dollars! i mean that’s crap when you can port in these assets very quickly and paint them in Unreal. 10 dollar packs that have 250 pieces sell on Epic with a limited number of pieces used at ridiculous prices.
I have purchased a few assets in testing just to see what standards Epic accepts and from what i own it’s basically near free modification of games quality, Like TESNEXUS would supply to gamers looking to modify there game, which i have seen way better content offered free in fully created games.
This to me does not make sense, people are charging stupid prices for content that barely works without major coding & knowledge of the editor, and most content can be sourced from other sites cheaper or free in many cases.
Basically the Sales page is a mess just like all games stores have become, mostly Bloatware that takes up HD space and not worth purchasing.
This is what happens when a company is more interested in scaling up their numbers and safeguarding against copyrights than actually weeding out poorly done works in the submission process. It’s about rapid expansion on bare-bones systems that will never get fixed, as they buy time to create a better system from scratch in the background (FAB).
Trust me, I just went through this hell-scape of a ‘process’ and it was nothing to do with quality control and more about personal nitpicks and misunderstanding context, poor communication by the ‘review’ team and copyright naming and declaring cc0 assets (which defeats the purpose of cc0 but protects Epic’s booty legally).
Lets hope that they are at least wise enough to take note of all their miserable failures and mistakes before they launch FAB. However, I am not holding my breath that they have learned anything. Nor do I believe they even need to bother to work on quality assurance and a neat marketplace because of the way the modern world works.
The world and especially the video game market in general is filled with people who don’t even want anything to do with reality and have poor taste/judgment. The masses are easy to fool and sell on garbage, as long as it is shiny and colorful. There is negative incentive for any companies to actually demand quality, because the target market is always a majority of inane muppets and idealism filled copium/hopium addicts.
Huxley was right!
I noticed this a few times already, that the “free giveaway” games and assets are given 1, 2, even 3 times in 2 years. Such an odd pattern given the amount of content available.
So far i haven’t been offered the same free stuff but the Black Friday sale has so much fluff i just took a few hours going through that entire list out of 30 thousand items i found 30 worth looking at in my favourites list as i own loads of great content i just didn’t find most of what’s offered much use when there is some good content they are not adding to sale for any low prices.
This is the first sale i have gotten 70% off as most times it’s 50% percent or lower.
So the prices are better this year but it’s a bloatware market full of useless poorly created and ported content, a lot of which sells for double the price on Unity asset store and barely works in Unity, So at least you get working content in Unreal it just not configured correctly in most cases to be useful right away or at all in some cases. Those sound packs flood Unity market too, they sound just as bad on that Editor so unless it’s my hearing i didn’t find many sound packs that had sounds worth purchasing when you can easily source wav files for sounds and alter the sound levels to match other sounds, didn’t find those packs interesting, cars sounds are horrible i mean have these people heard a car because the sounds they try to sell for them are totally ■■■■.
Does this come down to how any asset is used in project after purchasing from whatever vendor, i mean you may not have the right to sell the content as an asset to be used in game creation but the asset can still be packaged inside a playable game that can not be altered.
I’m not sure. I really think it’s just covering their own legal bases and not wanting to have to manually look through all the cc0 stuff to verify it themselves, which makes sense but could be done much easier by just letting people post a document with all the links on it. They want you to account for every asset in a particular format so verifying is easier on their end. Typical corporation US IP law compliance cuckery.
Well there is no excuse for allowing assets to sell in this state as shown here.
This was a pack available in this Blackmarket or shall I say Black Friday sale, just look at the materials & textures, most are missing why leave out such content, the models are horrible they expect 20 dollars or more for this, full price is a joke why do these people inflate products that are such poor quality and obviously have zero quality control version to version at EPIC.
Some assets are terrible while others are quite good. So much of the content is totally garbage you couldn’t use or is not worth using.
This pack displayed here is from Greebles a pack worth 10 dollars from Daz3D fact is Greebles standard pieces look better than what’s displayed here. Seems the Developer has left out materials because it’s part of a larger pack it wants you to buy, another shonky sales
tactic.
I’ll add soon as i switch render to Ray Tracing settings textures display a bit better but still not great.
After switching on the Ray Tracing setting all of my volumetric cloud assets are crashing giving me engine core DLL issues, so if this is a graphics driver issue with RTX4070 or Unreal, i don’t know, i have the most recent drivers which are 546.17 so could even be some issue related to windows. Can’t say i like Unreal version 5.3.2 it has nothing but issues please update quickly to a working version.
I think the creator has to be “in on it” for the free give-away.
And a creator will typically do this when they have more packs available, so “the first one’s free!” to get you interested in the other packs.
A creator that doesn’t have a lot of other content to advertise, probably wouldn’t be as interested in participating.
+1… Hope Epic learns lessons from the old marketplace (annoying Launcher issues / managing assets). For example, when downloading assets, why not offer a simple web-browser option that works on all OS??? As the Launcher is … There’s 1000’s of posts about this, so won’t get into it. Except to say, to avoid inflicting daily self-injuries, right now am devoting an entire rig to the Launcher. How is that not completely loco?
Also… Hope Epic will one day convince creators / publishers to match Marketplace Pack NAMES to the top-level File-Folder NAMES that actually get used. Maybe try unique Map / Level names too… Why? Once you download a few hundred modular sci-fi packs, having them all with similar mismatched folder and level names = … Its amazing how some Marketplace standards get enforced, while others just get ignored?
Now there’s a sore point mis matched file names after you have a few hundred assets in library, i don’t know how many Skeletons i have to rename just to get them to work for fantasy games, people can’t think and call it skeleton01A or something instead of just skeleton which will override anything else called skeleton. I find this naming problem happens a-lot because we all call something the same thing like Undead Knight, it needs an added prefix to make it unique when using many assets, i always rename all my ported in content right at the skeletal or static mesh base so it doesn’t confuse other files or create conflicts using the same skeletons.
The sale had better prices this year first time i got %70 off most content so i saved $1000 dollars this year on my total purchase.
I did end up fixing my Volumetric cloud issue, turns out i needed to set a few other settings i forgot about in render options and under windows platform in project settings. I needed to use shaders 5 & 6 set it to direct x 12 after setting up ray tracing then set virtual textures on for direct X12 which seemed to stop the crashing opening files.
Just on the free assets note, in my opinion i think Unreal and Epic Games offer the best products free, Most artists here do try to improve products even when they are free, the free assets that Epic Martketplace offers developers makes up for some of the lacking content you may find in store, this months free pack for example has some very good assets for grabs like many other free months so you really can’t complain on the quality of free content offered by Epic & Unreal compared to other more expensive editors with poor sales ploys and bot spammers that hit you’re email or popup in the editor itself like Daz3D has recently implemented in it’s editor in the create new scene tab. Things like this you don’t get from Unreal while it maintains to give you ample free content on a monthly basis, even if things show up you already own they still offer something you don’t and it’s usually worth adding to you’re library of content as it may be useful at some stage and you don’t need to download it or cache the file till you’re using it in projects.