So, when my archer shoots an inanimate object, the arrow has a “pure” flight path, but when I shoot at a pawn, it targets it. Is there a preset that forces this change in vector flightpath? (I’m using projectile movement component, by the way).
I love it, but I wonder how to set this attribute to regular meshes.
So it definitely has something to do with your ray trace there. Notice how you get a blocking hit on the pawn? It’s getting center screen with the cast, and IF the ray trace hits a pawn, it shoots the arrow towards the “Out Hit”. So to be able to do that with other things, you add those other collisions.
I would suggest making custom collision channels for this! It’ll be under Project Settings> Collision!