I’m currently using box shaped trigger volumes in my level to demarcate specific areas of the map the player can interact with. Now I get are far more accurate volumes if I use the CylinderBuilder brush shape instead of BoxBuilder for these volumes but I’m worried that the additional vertices will come with a noticeable performance hit.
Eventually I’ll have a pretty large number (~50) of these volumes placed in the level so I want to set an appropriate shape before I get too far in building the level.
Will the performance impact be hard to tell without actual profiling or is this something someone has experience with? I imagine the performance considerations would be similar to that of collision shapes used for static mesh collision checks although given the large number of volumes I’ll be placing I’m not entirely sure.