Are multi convex hull collisions computationally expensive?

So basically I’m developing a destruction system, following a research paper by Dries Deryckere and it seems the best way to maintain collision on my mesh as well as maintain the ability to bend and destroy it while keeping bugs out, is to use a multi convex hull collision.

So basically I’ll be using this collision on the entire vehicle, i.e around 20 separate meshes. Will this become computationally expensive for my game?

bump please