Are LOD’s even useful. Do they help the engine or the computer? And how many triangles does an object need to have for this to be useful. Thanks for reading this, I need to optimize my game as early on as I can.
Hi American_yoshi5,
If you’re using UE5 and intend to have everything using Nanite, LODs are only useful for the Nanite Fallback meshes.
Using Nanite for everything is recommended if you can - but it can be tricky.
If you’re not using Nanite, then LODs are probably the most important thing you can sort for optimizing your levels. It’s important to have the minimum amount of triangles in the distance as possible.
If you do need to work with LODs, I’ve got a tool on the marketplace that can simplify and speed up making and editing them:
ok thank you for the feedback.
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