Are Landscapes optimized?

Could I use a huge imported mesh for a landscape instead of the one built with the editor?

I’m sure MostHostLA will chime in that landscapes + displacement/tessellation is garbage, and it basically is. Totally works but it’s a performance sink.

I’m finding that the virtual heightfield mesh + runtime virtual textures offers a much more performant solution, comparatively. If that is ‘optimized’ enough for you…?

What I can say is there is often the direction of “if you don’t really need it as a landscape, sculpt it as you wish and export that section as a static mesh. Reimport if you want to use as a background, etc.”. This makes sense since a static mesh would likely be more performant, particularly if it’s just a mountain you look at.

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