I have a simple question. Are input event nodes frame-rate independent? I just answered a question in this [post where in my solution I multiply a value coming from the “Axis Value” of an input event node by the “GetWorldDeltaSeconds” node to make the resulting value frame-rate independent. I am now wondering if this was redundant because the input event node itself might be frame-rate independent.
Are you talking about for example “Move Forward” Node?
Example of me not moving but my movement axis firing. Event Tick will be called once per frame and will therefore be called differently often when you have different kinds of fps