Are Dynamic Material Instances different in standalone game?

Hi!

I’ve setup a custom character creator, part of which includes setting a custom skin tone material.

To do this, I create a DMI like this:


I’ve tried this part in both the Construction Script and BeginPlay (same result either way.

And then I set the vector parameter like this:

View Material

This seems to work as expected (character skin tone changes from purple to tan) in all modes except for Standalone from the editor, and when playing in a Packaged game.

In both Standalone and Packaged, it seems like setting the Vector Parameter Value isn’t doing anything and the material doesn’t change.

Should something like this work? If anyone has any pointers it would be great, I’ve been banging my head against the wall for a few nights now.

Cheers

So did it work in Viewport but not in Standalone? I made a quick test in Standalone and DMI worked fine.