From oop point of view are classes in the asset browser abstract? They are not used inside the game, only their instances(objects) that are dragged into a level.
I think that all blueprint classes I create are abstract. Is that also applicable to level blueprint and character blueprint?
Bump, some educated people needed here
The asset browser is just a list of files, nothing more.
Take your Programming IDE of your choice and you’ll see a list of your source files. This is equal to your Asset Browser. Has nothing to with concrete/abstract.
It is worth mentioning that Unreal creates a so called CDO (class default object) of every class you create. Therefore not a single class is abstract in a pure OOP meaning.