Are checkpoints broken or am I doing something wrong

I am trying to create a solo timed run race (ie. a player just records a time, a timetrial). I’ve been trying to get checkpoints to work in the following way:

  • all hidden until race starts
  • ideally: first checkpoint becomes visible when the player enters the vehicle (plane)
  • race starts when the player passes first checkpoint
  • each checkpoint appears sequentially
  • race finishes when last checkpoint is passed

I can get the timing mechanic to work perfectly but I can’t get the checkpoints to work unless I set “Visible Prior To Race Start” to Yes.

Do I need to change another setting or do something different to get the kind of race mechanic I’m try to achieve. If it’s just a case of a bug then fine but I have the feeling I must be doing something wrong. Any pointers would be great as I’m really blocked with this and can’t publish my island.

Sadly it’s been broken since the launch of UEFN. Epic is aware of this bug. Not sure when this will get fixed :slightly_frowning_face:

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Thanks for replying and confirming it’s not just me.

When you say Epic are aware of the bug, what makes you say that? Is there a list of known bugs somewhere? Still finding my way around UEFN eco system and feel I might be missing an important resource.

I’ve been checking about race manager related topic in the forums & found this reply:

We are looking into this one and hope to have a fix in a future release.

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Thank you so much :pray: