Hi all!
I’m working on game with many objects has scripted behavior. Are all those scripts preloaded(to RAM) everytime even if they are not on level? Can unreal handle around 1000 of such scripts(simultaneously around 30 of scripts are live). If scripts aren’t in RAM all time, is it same for iOS/Android? Same for C++?
anybody help me?
I think blueprints are assets, and treated as such. So they are loaded when required. Just like textures and models.