Are Blueprints compatible with VR Development?

Hey Guys,

I have been doing allot of BluePrint Tutorials, and I have not done anything that is related to VR just yet.

But, I mean the concept should be the same as a Regular FPS right?

My Blue-Prints will work with VR Dev right?

thanks,

Yes you can develop VR games with Blueprints.

There are little things and rules specific to VR though.

Things like the camera being moved by the VR headset (in case of the VIVE) and the fact that the capsule component is not following it (if I’m correct?).