I’ve been learning about Blueprint RPC’s and C++ RPC’s and I would prefer to use blueprints initially. However, I know C++ RPC’s allow you to do custom net serialization to save bandwidth. I just wanna know if Blueprint RPC’s already compress the data automatically or if they dont at all.
https://forums.unrealengine.com/image/png;base64
Anymore information about this would be appreciated.
Thanks.