Hey all, I am considering basing part of my game’s attack system off AnimNotifies. I do not wish for the player’s sword to deal damage the entire time, so I am thinking about having an AnimNotify that turns on damage detection, and another one that turns it off. That way you can set specific points in the attack animation for the sword to deal damage. Is this a bad approach? Are AnimNotifies not that reliable, and better left to cosmetic aspects of the game, such as sound and particle effects? Or would this work fine?
Also, somewhat of a side-question, but if you can answer it that would be great. What is the difference between Branching Point and Queue notifies? I can’t really find this info, and the engine’s description seems kind of vague. Which one would be better for the system described above? I’m considering just reading the source code for each to understand the difference, but if it’s not that difficult an explanation would be great