Are Animation Blueprints Best Avoided?

Animation Blueprints are by themselves not that expansive. They also have the ability to be set to run in parallel and they have indicators when you are doing something a little bit more epansive. They show the easy fast calculations with a flash icon to indicate fast path support.

Using it with 4 actors is absolutely fine. You run into problems when you need thousends of them. There are different solutions to handle those cases.

  • You use level of details in the animation blueprint itself
  • You swap out the close ones with actors with animation blueprints (Done in the epic city sample)
  • You do some animation sharing between actors (Epic used this for a zombie event in fortnight)
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