Are Animated Fake 3D Windows Possible?

I’ve seen some videos talking about “Fake 3D windows”, like those seen in games like Spiderman. My question is: Is it possible to make that, but animated? So lets say instead of having a 3D “fake” interior with just an image, its actually a video (or a sequence of textures like a flipbook) so it seems like things are moving inside (people, pets, TV screen, etc.) ?

Thanks.

Hey @pavet404!

This should theoretically be possible, but not very efficient on processing if you’re doing a big city game like that. If it were just 3 or 4 in the camera’s view at any given time, then that should be okay.

Basically, you’d make the window an actor with a media player for video or a sprite component for a flipbook, which is a plane so no depth, and just stick it on a wall. You could also probably go so far as to make a mask texture to fit over the front of the media/sprite so you can keep the window but change out the images behind it.

“…which is a plane so no depth…” I’m confused, is this possible then or no?
I mean aren’t 3D windows also just plain images/textures?
p.s. I’d only use a couple windows so its fine.

Correct!

By no depth I was just meaning it would be similar to the windows you’re talking about. But yes, it is definitely possible, by combining a bunch of knowledge of materials from different use cases! You may have to piece it together from multiple tutorials.

You’ve got this!

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