Good day community!
I’m new and already exploring paper2d in UE4 but I have a question regarding checks on every tick. I have a blueprint that checks if the player has displaced by a distance, see my screenshot. The check happens every tick and was wondering if continuous checks of an object every tick has a heavy effect in performance? Is there another way to do the process more efficiently?
Additional question, I placed that process in the player controller blueprint, is it good to populate the player controller?
The screenshot was not finished yet but in the end it updates the old coordinates if it found to be more than 5 units traveled. Many thanks!