I would like to build my own controller, using buttons and arduino, to control the game. I have been doing some research on how to do it but they all seem to solve this by using C++ directly somewhere…
Is there any simple way, for non programmer mortal like me, to connect the arduino with UE4?
I read something about OSC and a library of it for the arduino, is that the correct path?
How would the Blueprint in UE4 read it? Like the input of a mouse/keyboard? Will the final packaged game be able to recognize the arduino in any port afterwards?
If someone could explain the whole process in simple language that would be awesome… im sure there is other people looking for info like this
Thanks a lot,
PS: Im posting here the link of stuff i have found that may be of use to people (it might be of no use but since i dont really understand what im reading, concerning programming, i tend to save all the links)