Hey, man. Nice work there, it’s looking pretty good already.
- Open the console with the tilde key and type r.SSR.Quality 4 (default is 3).
- Use the Shading Model “Two Sided Foliage” and add some value on the “Subsurface Color” input. Tip: multiply the diffuse texture by a scalar parameter named “subsurface level” with default value “1” and plug it on Subsurface Color. You’ll get a fast and good result and will be able to control the subsurface intensity with the variable.
- I don’t know a better anti aliasing solution in UE4 than Temporal AA (the default one). Maybe you can increase the screen percentage to get better results, but it will demand more GPU power.
- Yeah, it’s not easy to get nice results with those DOF options… But I didn’t find a constant setup yet. I keep messing with them until I get a good result for a specific perspective.