ArchViz WIP\a few questions

Hey, man. Nice work there, it’s looking pretty good already.

  1. Open the console with the tilde key and type r.SSR.Quality 4 (default is 3).
  2. Use the Shading Model “Two Sided Foliage” and add some value on the “Subsurface Color” input. Tip: multiply the diffuse texture by a scalar parameter named “subsurface level” with default value “1” and plug it on Subsurface Color. You’ll get a fast and good result and will be able to control the subsurface intensity with the variable.
  3. I don’t know a better anti aliasing solution in UE4 than Temporal AA (the default one). Maybe you can increase the screen percentage to get better results, but it will demand more GPU power.
  4. Yeah, it’s not easy to get nice results with those DOF options… But I didn’t find a constant setup yet. I keep messing with them until I get a good result for a specific perspective.