This is our last project, San Francisco Loft from LineOffice Architects. We used Substance Designer for a few shaders and Quixel DDO for furniture texturing. The main goal was to obtain a solid lighting workflow and a good quality global illumination. We created different Master materials to re-use same textures everywhere (like in the ceiling).
Lot of fun working on this, we’ll release a VR demo soon!
It look and feel fantaaaaaaaaaaaaaaastic !!!
The camera work and post processing switching is also very professional
how did you get your ceiling to be lit and not completely dark