Hi guys!
This is our last project, San Francisco Loft from LineOffice Architects. We used Substance Designer for a few shaders and Quixel DDO for furniture texturing. The main goal was to obtain a solid lighting workflow and a good quality global illumination. We created different Master materials to re-use same textures everywhere (like in the ceiling).
Lot of fun working on this, we’ll release a VR demo soon!
Cheers!
SOA team.
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