Archviz livingroom (my second project)

Very cool! Nice ambients and the interactions makes the difference!

É o popular “shrimp” ehehehe :wink:

Hey that’s some pretty nice work. I’m looking to make a small apartment room soon and this is very inspiring. What are you using to create your assets?

AHuahauhaUhAa… “Shrimp”… ahahuhauhaUHaUahHUA

Thx madmax12ca =) these scene already existed in highpoly from our last animation project in 3dsMax, i´v exported the assets to Softimage (just as personal preference for modelling xD) and used the highpoly as base to create the game assets =)

Looks really good! Great job. :slight_smile:

What I would love to know is how you went about drawing the line surrounding the edge of the object you were hovering your mouse over.
would be amazing if you could share the blueprint?

Thanks.

Thx Bladerskb… that highlight system i got from a blueprint example that comes with unreal, it´s a post production material as a blendable in the post-process volume… it makes that when you set the object to render custom depth, just let me know if you don´t find it or have any trouble using it, i´ll try to help you out =)

Thank you all for the kind comments, i´m really happy with it =) Just uploaded a beta installer, if anyone wanna check it out. There are probably still a bug or 2, just let me know… the commands are simple: basic FPS for movement; interactive objects will highlight under the crosshair; TAB changes camera and activate mouse interface for changing floor and wall materials, and there is an icon on the top right that toggles night/day setup; if the games lag, “9” toggles quality pressets and “0” screen resolution… http://www.usina3d.com.br/projetos/SalaLinha3D.zip

I saw a interesting aproach to highlight a objet in “The Solus Project” (Hourences.com – The Solus Project) were Hourences use a material with 4 offsets of couple pixels in the uv coordinates (top, bottom, left and rigth) and a emissive material to create this effect.