ArchViz / Lighting

It’s crazy how geeked and things like are. They’re so small in scope (a rainy staircase, for instance), but amazingly well done. As someone who has messed around with UE4, but doesn’t know much of the little minutiae and terminology, is there a book I can pick up?

Soft space screen reflection ambient occlusion photo realism bypass trilinear filtering with lightmass all sounds foreign to me. I understand the pipeline to making a CG film or video game. I’ve made a few test projects myself (including modeling my soon to be built house, using a real life blueprint as reference), but stuff is on a whole nother level! I guess I’m just finding it rough to try and keep up and learn from you guys when I don’t understand half the terminology!