ArchViz / Lighting

Putting light quality to and and modifiying lightmass.ini then clicking build (or build lights only) give me those errors: Assertion failed: GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT(“NumShadowRaysScale”), NumShadowRaysScale, GLightmassIni) [File:C:\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 2016]

Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xce8a5896 + 0 bytes [File=c:\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xce744535 + 0 bytes [File=c:\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FLightmassExporter::WriteSceneSettings() 0xcbb7b60d + 82 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2016] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FLightmassExporter::WriteToChannel() 0xcbb7d0aa + 0 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:522] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FLightmassProcessor::InitiateExport() 0xcbb5ba2c + 22 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2363] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FStaticLightingSystem::InitiateLightmassProcessor() 0xcbb5bd4c + 0 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:1838] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FStaticLightingSystem::BeginLightmassProcess() 0xcbb41e9a + 8 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:564] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FStaticLightingManager::CreateStaticLightingSystem() 0xcbb47f50 + 0 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:210] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::BuildLighting() 0xcbb43b4e + 63 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2114] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorBuildUtils::EditorBuild() 0xcb453b62 + 0 bytes [File=c:\unrealengine\engine\source\editor\unrealed\private\editorbuildutils.cpp:264] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseStaticDelegateInstance_NoParams::ExecuteIfSafe() 0xc2aaa71a + 0 bytes [File=c:\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:690] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll]
FUICommandList::ExecuteAction() 0xcf53cbb6 + 60 bytes [File=c:\unrealengine\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:104] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SMenuEntryBlock::OnClicked() 0xcf6a00e7 + 127 bytes [File=c:\unrealengine\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:847] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SMenuEntryBlock::OnMenuItemButtonClicked() 0xcf6a7cf8 + 0 bytes [File=c:\unrealengine\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:806] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams::Execute() 0xcf66444c + 17 bytes [File=c:\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams::Execute() 0xcf776f7a + 6 bytes [File=c:\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonUp() 0xcf7b8f59 + 17 bytes [File=c:\unrealengine\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188] in C:\UnrealEngine\Engine\Binaries\Win64\UE