Hi,
I cannot get my lighting right when doing Archviz scenes. I keep struggling, project after project to make them look realistic.
The lighting always gives issues.
I follow all the steps (Lightmass Importance volume, Lightmass Portals around windows, Square Reflection boxes which encompass the rooms, post process volumes for every room, Skylight is Static and set to 1, Directional light is Stationary and 3.14).
The rooms are always too dark. I push up the Post Process Volume then the room becomes washed out bright White and then the Exterior becomes too bright, looking out the window.
I try put in point lights, but that makes the scene look artificial. ( See Kitchen pics below) I want to light my rooms naturally, just with skylight and directional light.
I cannot get a harmony or realistic lighting for Interior with Exterior scenes. (Using multiple Post Process Units doesnt help because when I’m inside looking out window from inside, the Exterior
is washed out white).
My Post Process Volume Settings:
Camera:
Exposure Compensation: -0.3
Min Brightness: 0.25
Max Brightness: 0.25
I’ve tried playing with these numbers but cannot get it right.
Should I be playing around with the Camera Settings in Post Process Volume, like Shutter Speed, ISO and Aperture?
Doesn’t matter what I do I still get dark corners and Lightmap issues with Overlapping, especially in corners and on my trims.
I need a lighting setup for Interior/Exterior scenes where both can be lit as realistically as possible as I have clients who want the Photo-realistic quality for their
Real Time renders.
My Lightmass World Settings -
Static Lighting Level Scale: 0.2
Num Indirect Lighting Bounces: 15
Num Sky Lighting Bounces: 10
Indirect Lighting Quality: 5
Indirect Lighting Smoothness: .75
As you can see in my pics, everything looks flat, no definition and I’m using substance materials.
Any help would be great, thanks.