Hello guys, i want to share with you WIP scene. Here I need some tips about lighting and optimization of the scene.
First of all i need to adjust the floor material/object not to create so much bounced light and color bleed on the walls and the ceiling which are supposed to be white. Especially in the first screenshot.
Second - i feel that this scene is not so heavy to run in 15-20 FPS. (you can see from the screenshot - 13FPS). I tried to optimize lightmaps size and keep my other textures res low (1024*1024). I got ssr on and tweaked some values in 'ScreenSpaceReflections.usf" file - NumSteps = 32; NumRays = 32;
My video card is GeForce GTX 960.
Any tips and tricks will be very useful. Thank you!