Hi Everyone, this is my first work in Unreal Engine 4.
Hope you like it.





very cool ^^
Thank you guys for your comment.
That is really nice work! Thumbs up to K. M. A.
Have a look at my work I made a rendered video instead of interactive walkthrough!
great stuff. what I would do is just tone down the lighting a bit and fringe intensity, (i feel like I’m not wearing my glasses, IMHO). other than that, excellent work!
can I ask, what are your lightmap resolutions?
lightmap resolutions is 512 for all walls and some furnitures without compress.
They are amazing, as good as vray rendering. CA is a bit too much for me, though.
Did you create every UV map for all models in your 3D application? If yes, what method, UVW Map or Unwrap UVW with flatten/normal/unfold mapping in Max, did you use? You have a lot of models in the scene and I was just wondering how you took care of them all.
In this project, I used Generate Lightmap UVs to see how it work if i’m not using manual methods to create Lightmap. I simply add UVW Map, check it for overlapping and add it all in editor.
is this for sale? and can you change colors/textures in real time?
No, this is not for sale, and yes i can change texture in real time.
very nice…did you do anything to the light mass settings?
Yes, i make some changes in Lightmass.ini.
Very nice, but indeed too much Chromatic Abberation.
Very nice! Can you tell me which settings you changed to what numbers?