i have been currently working on personal project for training unreal lighting, blueprints etc…
Build time : 2.5 hours
sky light with HDR image (NoEmotion | Marek Denko and Peter Sanitra studio)
skysphere with hdr emissive material
point light creates splotches on the walls , ceiling etc… how can i remove these splotches?
any change in baselightmass.ini file? do i need to increase build quality? ( especially indirect lighting quality? )
need a piece of advice…