Hello there!
I am trying to put together a healthy and fast workflow that will keep my process more stable because of the multiple crashes of the program but also the speed needed in general to produce images in the architecture industry. To be more precise, I am working on a project for which quite often, Unreal Editor crashes (it can be for various reasons - now I try underclocking and it helps until a certain degree). Of course, at every reimport or restart of the project, many of the attributed textures are not anymore in their place and I need to lose a lot of time on replacing these manually on the model
I am wondering if there is any sort of file that could keep a set of all the assets and textures together (based on some of their proprieties, for example: all walls with this name get automatically x brick texture, all slabs with name x get this texture etc) and then apply it to the reimported model, without taking from scratch the whole process every little time. Also, any tips on improving the general workflow for these sort of projects, is more than welcome.
Thank you a lot for your understanding