I know typically ArchViz is for, well, architecture, however, I am pondering/curious about using some of the same techniques to achieve realism and apply it to landscape/foliage.
Has anyone done any work on this and would be willing to share some tips/tricks?
In the spirit of getting 1 frame per minute, I would also like to achieve real-time lighting, time of day, Rift First Person mode, a vehicle mode, and on a planetary scale using world composition. If this comes together, and I can build it in a few days (lol?) I would end up releasing it free of charge (due to various reasons).
PS: I would very much like to visit Mars, however, I am not sure I will be able to in my lifetime. I don’t think the cost of the trip would come down to consumer friendly within the next 60 years.
I like the idea so much. I always loved to create a mars landscape but never did it due to not have a good reason to spend that much time on it. Hope someone would.
Well, if I could get samples on how to achieve excellent results + Performance in the lighting area and realistic time of day system, I could put it together in a day or two.
DEM’s from NASA/JPL (check)
World Machine (Friday)
Time-lapse HDRI (I tweeted to Nasa about it, so we’ll see, if not, “fake HDRI” on google images)
3d models of Rovers (courtesy of Nasa, again)
Panoramics of the sky (guess who?)
Luckily, all of the “foliage” are rocks, and AI/NPC’s are non-existant