ArchViz Demo for real estate exhibition: "Small European House"

Hey Guys!

This weekend, we visited an exhibition for real estate agents and presented the possibilities of the Unreal Engine 4 with a Oculus Rift and / or standard screens.
For poeple like you and us (IT-people), this is nothing new any more, but the crowd at this exhibition was completely amazed.

I´d like to share some screenshots of the tech demo we presented:





The complete house consists of 10 rooms (including hall, bath,…). Furniture was mostly taken from our standard library. Some of the decoration elements were taken from unreal marketplace + Epic demos. Doors are animated. Total working time was about 10 hours (excluding furniture).

I hope you like it!

Nice work.

I’m working on something exactly like what you’r doing, to use Oculus or another VRSet to this kind of thing. “Normal people” go crazy with VR.

Best of luck to you mate.

Hey there, looks fantastic!
Can I ask was any other 3d modeling software used? Like for the layout of the house? Furniture modeling?
Cheers thanks for sharing :slight_smile:

Any fps or judder issues with the Oculus Rift? I know for my grad project (30+ room residence) I had to really lower the quality all round, even on my GTX 980

Hi,

the house and furniture were modeled by different artists who prefer different software: The house artist used Blender for the walls, doors, wallplugs etc. The furniture artist chose 3D studio max. These selections are based completely on personal preferences, no technical limitations. Both software could be used for both tasks.

Regarding the FPS: On our GTX980, there were no problems with the FPS, just some very rare micro judder from time to time. The judder mostly occures when “walking” around with the razer hydra controls, so I believe there´s something not perfectly optimized with this driver.
On our GTX770, the framerate drops to 69 in some of the rooms when there are a lot of details and high poly meshes. In other rooms, even the 770 has stable 75 FPS. For optimization, we lowered the polycount of some objects (not more than 100.000 polygons per object, mostly less than 10k) and activated some of the tweaks published in the UE4 forums.

Anyway, I am really looking forward for Rift-SLI… :slight_smile: