I’m new to UE5 and using an office scene from the marketplace to create a simulated walking path from the foyer to a desk. When exporting the final render it’s not as smooth as I’d hoped, especially when the cam is rotating. I did a quick version and then a slow version (thinking that the speed of the cam movement was creating the problem). The slow version is better but still not ideal - seems jagged when the cam is turning. Am I missing an obvious setting that would help this problem?
Attached are the two clips I’ve exported (quick and slow).
As some background:
- Instead of a camera rig rail I just used a CineCamera Actor and then changed the location and rotation of the camera by “Transform” keyframes (Cubic Auto). Would a camera rig rail setup solve this problem?
- I’ve tried a variety of Anti-Aliasing and Console Variables in the Render Settings but the results have been similar
*I am rendering on a Mac (3.8 Ghz 8-Core Intel i7, 32GB Ram, AMD Radeon Pro 5500 XT 8GB video card). Would the final result be any different (or better) if I did it from a PC?
Thanks in advance for any input / tips. As I’m a newbie I hope that this is just something simple I’m missing in terms of a setting or using the wrong workflow.