Archviz animation with UE4

Sorry for the late reply but I’ve been very busy.

I didn’t use any particular trick. Just the settings Koola used except I have only one directional light.
Here you can see a screenshot of my lightmass settings
85a1e779b2edfcf751f5ee1803b6874d83278702.jpeg

I didn’t use light propagation volume or the GI from the post process volume (thanks for the tip, I didn’t know that was there:))
I use postprocess volume just to adjust overall brightness and stuff like that. No particular trick.

For the directional light, here are the settings:
2014-09-17 16 57 54.jpg
Like you can see nothing fancy, no tricks.

I think the key is having big lightmap resolutions like 1024 or even 2048pixels, making good uv mapping for the lightmaps is important also. Be sure to have nothing overlapping.