Thanks guys. Yah, the materials are pretty much thrown together out of existing materials, with some custom masks thrown in for the grout lines. I need to really work on them when all the assets are in, but for right now I don’t want to get bogged down there. The problem I seem to have the most (other than figuring out how to make a reasonable, unstretched UV in Blender) is with lighting. UE4 has beautiful lighting, but it doesn’t always seem to be intuitive to work with.
Daniel: you guys made awesome materials and meshes Hopefully after I get more comfortable with Blender and dDo, I can model and texture my own couches. But as it is right now, modeling a flat wall with a simple arch is a challenge I miss the days of Unreal 1 (the vb editor is still the best there was!).