Archvis Lighting for Outdoor and Indoor

I have made my first Project in UnrealEngine (WIP). I have a Building with Nature Environment. The Goal is to be able to walk around the Building and also go inside. My first attempt I used Lightmass baking. But I had issues with the Grass and trees looking bad. Now I converted everything to Dynamic light with Distance Field AO. Now I am happy with the Environment. But the Inside lighting is not looking as apealling as the baked ligth. I wonder what would be the best aproach here?
Can I somehow do Interior with baked light and exterior with Dynamic Distance Field AO?