I hope this is the right thread for my question. And that someone can help me, of course
I purchased a treebundle at Archmodels. The trees look quite amazing and are in different filetypes. The ones in FBX has separate texturemaps. So, I imported one of the models in UE and made the materials using the textures. There are only two textures, one for the trunk and one for the leaves. But the result is kinda crappy to say the least. And if you compare it with the example it doesn’t make me happy. Is it even possible to make this tree as goodlooking as in the example? Or did I just wasted my money?
I hope there is anybody here that has some experience with this product within the engine. Because it wasn’t cheap
Wow, thanks so much for your valuable advise. I’m such a newbie Here a picture of the new result and the overview of the materialsetup. Hope I did it right. The only thing I like to know is how they manage it to give the leaves two different colors. In the texturemaps are two leaves: yellow and red. But how do you use them together? Or is that only possible in another application and after some actual rendering?
Now I would recommend you to add the speedtree colour variation node so that you get a good variation + add some wind + add the tree into a scene with a good lightning (e.g create your own one, or use one from the epic games demos)
I personally wouldnt recommend you to use the red leaf as the SSS colour, because it wont look so realistic when you see the tree from the direction of the light -> you can add the other colour with a separate material slot, the speedtree colour variation node