Archiviz - Swap meshes in unreal - Ugly textures

So I create a blueprint for swap meshes in unreal, the blueprint is working fine and the swaps are perfect. The problem is that the textures in those meshes that swaps stay emissive cause they are moveble objects that don’t bake in scene like the other meshes. (In short, they dont bake cause they are inside the blueprint)
I found a way to resolve the problem but the results are not satisfactory, i used the lightmassimportacevolume to make a “false” bake of the lights using the volumetric lightmass but the results are not so good (i’ll add some photos). My question is: I’ts there any other way to realize that swap of meshes and make the bake or to use the lighmassimportancevolume and make the texture look pretty.