Why would you need 4096 lightmap resolution? Even 2048 is overkill most of the time really. Back in UDK 4096 helped with getting rid of artifacts sometimes but UE4’s lightmass is a lot better with smaller sized lightmaps.
Why would you need 4096 lightmap resolution? Even 2048 is overkill most of the time really. Back in UDK 4096 helped with getting rid of artifacts sometimes but UE4’s lightmass is a lot better with smaller sized lightmaps.