Hey there,
You dont need to make two different actions for Pressed and Released, you could just bind to the “started” and “completed” events on your action.
Here are some docs on Enhanced Input which may be helpful to better understand some of the core concepts and philosophies behind the system:
* Enhanced Input in UE5 | Tutorial
* https://dev.epicgames.com/documentation/en\-us/unreal\-engine/enhanced\-input\-in\-unreal\-engine
* Player Mappable Keys using Enhanced Input | Tutorial
All of the template projects, as well as the Lyra sample, also provide a few examples of binding to different input events on the same action. Lyra specifically also has player mappable keys set up.
I hope that’s helpful!
Ben