I am an architect and we have been commissioned to develop “the most innovative and smart layout for an apartment building”. We are thinking of having moving elements such as moving walls and kitchen counter turn dinning table etc.
It needs to be dynamic and easily changeable and we need to model a lot the furniture as they will be costume made. he end results are going to be 2D drawings, 3D renders, 3D printed model and an animation.
Nobody in the office has experience with Unreal Engine but I came across this in my research and all the renders and animations look awesome! Do you guys think Unreal Engine could be right software to use? If not, any recommendations for other softwares?
UE4 is at it’s best for indoor arch viz when most things are static. Swapping materials is easy enough, and animating things like fans or movable furniture. But if you want to dynamically add/remove walls, it’s probably not an ideal solution.
For outdoor scenes, it’s easier to get away with dynamic lighting for movable walls.
If you want to do a lot of dynamic stuff then I would look into using VXGI–It’s a dynamic global illumination system from Nvidia as a part of Gameworks, there’s a branch of the UE4 source that has it integrated that you can access: NVIDIA GameWorks Integration - General Discussion - Unreal Engine Forums
It’s not as good as baked lighting, but it can give better dynamic results than the engine can by default.