My first attempt at making an architectural visualization in UE4.
I wanted to experiment with the camera settings via the post process settings, and with the lighting, and to see how hard it was to get all my geometry and textures in there. The new photometric lights feature is fantastic, I was able to put in my IES profiles without any problems.
I was going for a stylized output (like running your renders through RedGiant Looks on After Effects), so I applied some colour grading with a LUT, to lower the contrast and add a blue fill to the shadows.
I’m still trying to learn more about GI (dynamic or baked). And having a hard time with the materials. Converting them from mental ray architectural mats, or vray mats was a pain, I’m still not happy with the results, need to read up more on UE4 shader system.