Working on an architectural modeling tool inside Unreal Engine.
Features so far:
- Dual-layer walls (parametric and editable)
- Real-time snapping system
- Automatic wall connections
- Door and window openings
The tool also generates clean UVs per layer, ensuring proper material workflow (not shown in this video).
The goal is to enable a more seamless architectural workflow directly inside Unreal Engine, without needing to leave the environment.
This demo shows a full layout built in under 4 minutes.
(The video is slightly sped up to keep it concise.)
Curious to hear how others approach AEC/Archviz workflows inside Unreal and whether this kind of tool would fit into those processes.