Architectural modeling inside Unreal Engine

Working on an architectural modeling tool inside Unreal Engine.

Features so far:

  • Dual-layer walls (parametric and editable)
  • Real-time snapping system
  • Automatic wall connections
  • Door and window openings

The tool also generates clean UVs per layer, ensuring proper material workflow (not shown in this video).

The goal is to enable a more seamless architectural workflow directly inside Unreal Engine, without needing to leave the environment.

This demo shows a full layout built in under 4 minutes.

(The video is slightly sped up to keep it concise.)

Curious to hear how others approach AEC/Archviz workflows inside Unreal and whether this kind of tool would fit into those processes.

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You can optimize the flow if you add different wall categories with parameters. for example a window wall class where you can set “window distance height from floor and left and right edge” in the general settings and width as input in de editing after selecteing or pre placing. same for doors

The wall openings for windows and doors are already movable and fully parametric. Right now I’m working on wall serialization in the world and the intersection tools. I already have parametric doors implemented that appear automatically inside the openings, but I’m starting to think it might be better to let users attach pre-made static meshes instead. That would probably give more flexibility and make the workflow simpler for custom assets.