Architectural modeling inside Unreal Engine

Working on an architectural modeling tool inside Unreal Engine.

Features so far:

  • Dual-layer walls (parametric and editable)
  • Real-time snapping system
  • Automatic wall connections
  • Door and window openings

The tool also generates clean UVs per layer, ensuring proper material workflow (not shown in this video).

The goal is to enable a more seamless architectural workflow directly inside Unreal Engine, without needing to leave the environment.

This demo shows a full layout built in under 4 minutes.

(The video is slightly sped up to keep it concise.)

Curious to hear how others approach AEC/Archviz workflows inside Unreal and whether this kind of tool would fit into those processes.

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