This thread is aimed towards anyone into Architectural Visualization who wants to improve their scene by creating realistic materials using settings shared by the UE4 community.
The idea would be to share the material editor settings ( with comments if possible ) and a picture of a mesh with the material applied for anyone to understand what is going on behind the material setup.
Additionally also the material could be uploaded ( a Google Drive / Dropbox folder could be organized so that users could download all the available materials )
I’ll be sure to get some of the material settings from the Realistic Rendering scene, which also uses RGB texturing setup for multiple surfaces, which is a very good solution tyo keep everything organized.
Glass material ( made by heartlessphil](https://forums.unrealengine.com/member.php?8112-heartlessphil) ):
Notes: He’s not using the Fresnel effect, to add realism to the material he added a normal map to distort the reflection…also for the reflections he used a custom solution for the capture cubes ( original thread by rabellogp here )
White Ceramic ( from Realistic Rendering Scene ):
@Moderator: to gain interest I suggest to get the post sticky so that users will add their materials so that we can create an efficient material database collection for everyone to see