Archinterior conversion (Evermotion) + VXGI tests

Do you mean to break the walls up into separate meshes or to break up the ceiling into seperate meshes? Or both?
I have a few places in the corners around the top of my walls that have light bleeding. So would I detach the faces of the walls in these places as seperate meshes? and then break up the ceiling into multiple meshes (say 3x) instead of one big mesh?